Missioning in high sec is highly recommended for new players only because it is easy, soloable, and teaches you more about game mechanics.
It is not great isk per hour compared to other more lucrative incomes, but can be easy to coast into. Low end, missions make 1 mil to 15-40 mil an hour, depending on level and skill points. but Beginner Activities has the most lucrative things to do. Try it out for a bit, and then consider joining a corporation to try more interesting content.
If you are saying 'But Kismeteer, I want to make real money!' ... Read my friend. READ! It's right there. Exploration is the best isk for new players, by far, as it starts at 30-50 mil for alpha. If you are convinced that AFK missions is going to make you great money, you're incorrect.
You can no-life Burner Missions, which is MAJORLY different in how they are run, and we have a guide. This would be the step up with alts. These can make like 450 mil an hour for like 4 chars.
For real professionals, MrBichirV2 and Dragonfyre wrote me a Level 5 mission guide, and if you are new, this isn't feasible. It requires amazing skills, maybe a month of solid work, two omegas, along with 14 bil isk, minimum. It requires great understanding of a LOT of things, so this is NOT for newbies and you will lose any investment if you go into it without understanding things.
I cover the Career agents in another post, and this goes double for this. You need to complete all of them to complete the tutorial.
I cover the idea of 'ratting' in another page: Null sec ratting. It covers factions and how to find ship fits etc as well.
NPC Pirates == Rats (Pirates) If someone says pirates, they mean PC pirates.
If you are starting out, can join `L1-3 Mission Fits` in game to find level 1 through 3.
Join `L4 Mission Fits` in game to find all the level 4 mission fits that are recommended.
We will be doing Security mission here because they pay better in faction and rewards. Mining and Distributions are lesser.
This is personal preference. I usually recommend caldari for new players, though their jita alts in the future will replace them buying stuff.
I was running Minmatar/Gallente because the LP rewards were good at the time, and Angels were easy to kill. Sisters of Eve had good rewards as well.
However, my standings with Caldari then suffered, which caused my taxes in jita to rise. These are hard to repair later on, so make a decision and stick with it.
Don't allow standings to fall to -5.0. Can do the Sisters of Eve Epic arc once every 3 months.
You need to grind your standings to run some missions. Each improvement in a corporation gets you access to better standings. Each successful mission improves the standings with the corporation. Once you do 15 missions, you get standings with the faction they're involved with. And if you have enough standings with the factions, you can go straight to level 5s with any corps, including the R&D corps.
Level 1s, anyone can do. (Frigates and Destroyers!)
Level 2s, you need standings of 1.0. (Cruisers!)
Level 3s, you need standings of 3.0. (Battlecruisers!)
Level 4s, you need standings of 5.0. (Battleships!)
Level 5s, you need standings of 7.0. (These are in low sec, Marauders/Carriers/T2 ships!)
I have more details on quick grinding factions as well. Along with details on getting standings for tax purposes. Note that it takes whatever is higher, your corporation or faction standings.
Note, having good Social skills before grinding standings is almost required.
Use the Agent finder for the corporation(s) you want to run for in the faction you want to run for. Find a couple in a single station for maximum effectiveness!
You must RESEARCH the mission you're being given BEFORE you accept it. You go on Eve Survival and look up the mission first to see if you think your ship could handle it. You can also look at the discussion comments to see what other people struggled with.
For instance, when you're doing missions for Caldari, you're given a few key bits of information in the mission text. We'll assume it is level 2 The Blockade in a Vexor. We look it up on google and find: https://eve-survival.org/wikka.php?wakka=Blockade2gu to figure out our research.
Who you are fighting. You might be given missions to kill Guristas as Caldari, which we'll use for this case.
Match your tank to their damage. Guristas do mostly kinetic, and some thermal. https://wiki.eveuniversity.org/NPC_damage_types has a list. So we'll put an extra kinetic hardener on.
Match your damage to their tank! This is the reverse, if you have selectable damage types, make sure you're hitting into their holes. The Guritas are weak to Kinetic and Thermal. Kinetic drones are fast but have a terrible damage multiplication, so we'll do Thermal damage instead, even if they are slow.
Research the mission. Look up the mission on eve-survival.org and figure out what special things are there. Like this one has a stasis tower. And if you are speed tanking, that can end your trip real quick.
Know what ewar is involved. You might need counters for the ewar on field. ECM is what Guristas use. https://wiki.eveuniversity.org/Electronic_warfare see what counters you can come up with.
Know the order in which you kill things. Kill webs first, then scrams, then points, then small stuff, then move up from smaller stuff, and then finally the triggers. Triggers spawn the next wave. So don't kill them out of order.
Faction changes. Does this kill an NPC I don't want to kill? I'm fine with killing guristas, it will give me negative standing with them, but I don't care. I might care if it's killing gallente so I might skip a mission. You only want to skip missions every 4 hours so you don't have your standings with the group you're running for drop!
What sec is it in. Low sec can be harder to run in. If this is 0.5 or higher, easier to run in. If I run an expensive ship, I might have a set level like 0.7 I don't want to go below.
Can you complete it now. Research rewards have bonuses, you want all the bonus. So make sure you can complete it in time!
Restock on ammo. Make sure you bring ammo. :D
Know when to warp out. You need to make plans of 'if this gets this low (30% shield or 30% cap), I'm warping out'. Know that condition and when you're pulling drones and running.
You want to run a set of missions of all the same 'level' so you can get a faction mission. Every 15 missions with the same faction, you get a faction mission to run. Make sure it's 15 securities and not a random mining one or you'll get a crappy faction mission!
You're good to go, let's just rip it!
Level 1 missions are easy. They are doable in Frigates and destroyers. They are ways to get your feet wet. There are different harder ones from time to time, but most are just 'run away and shoot from a distance' or 'get up close, blast something, then run away'. They pay nothing but get your faction up and you can run a ton of them.
You will spend the least amount of time here. These don't pay great, but they are easy in a good cruiser. Just make sure not to pop the triggers early.
At this point, if yo'ure mixing the types of things you are fighting, you might need two different ships or fits to deal with different threats. If it's a lot of frigates, you put more light drones in or nav computers. If it's only a single battleship, heavy drones. etc.
I have fits for the vexor in Null sec ratting that can help you do ratting against rogue drones, you have to adapt the vexor to match the rats you are shooting though.
This gets you the faction to run level 4s. You also should be able to grind to a battlecruiser to run these. You can even start to use the battleship you'll buy to run level 4s here, but it's a slog. They pay better but nearly as good at level 4s. A lot of Cruisers and Battlecruisers to kill! You'll start to recognize the types of missions at this point.
Then you do the real grind :D You do these in a battleship usually or a very well fit HAC or t2 battlecruiser, but just a Battleship will usually get it done.
Note, these pay pretty good but nearly as well as other things. But now, you should be an old pro. Once you get bored, consider other money making pve things:
Null sec ratting is the most common PVE activity
Incursions are boring but pay great
Abyssals are very hard but pay great as well
Faction Warfare is solid pvp and making money
Wormhole PVE needs a group but great money
etc etc etc
Note, you must be omega to run level 4 missions now.
This guide on L5 missions is included from my friend MrBichirV2, and he thanks dragonfyre for the carrier builds. This is NOT for newbies. This is just to demonstrate the amount of sheer EFFORT you need to do to make REAL money (or combined with doing Burner Missions). I apologize in advanced for his tone :D
But mission bad!!11!11 its carebear slop con-
Shut up.
The LP mines call to you. Capsuleer, let Them remember your Turbokrabbing.
L5 Content:
1. How L5 missions works
2. Agent standing management
3. Cost of setup
4. Getting the standings
5. Marauder, Barghest Or Carrier? And safety briefing
6. Profitting
7. What missions to run and how
But before you read all of that, you are definitely asking,
Well, from running L5 Missions:
You can gain at least about 500k LP an hour (give or take), and about 100mil in bounties, mission rewards and so.
Assuming you are smart about LP to isk conversion, for example, at 800isk/lp, you get 400mil from the LP.
So in total, around 500mil or so.
All while being relatively safe if you play it right
Does it Sound Worthwhile?
If Yes, keep reading!
(Warning: This will absolutely destroy your standings with the opposing faction(s) of whoever you are running for, if you don’t want to cause future headaches for yourself in terms of standings, I'd recommend setting up a puller alt to get all the standings, which requires two omega chars.)
At its core loop, its simple really:
Find your agent
Get mission From agent
Do mission
Go back to your agent
Turn in mission
Profit.
That’s it… right? Well…… No, otherwise I wouldn’t have needed to make this whole guide on running l5 missions.
Go to Agency > Mission Agents > Security Agents
And Filter your agent level to 5. Bingo, you have have a potential List of agents to run for. Note that ALL of them will be in LOWSEC.
Now you’ve perhaps found your favorite agent, maybe he or she or they/them look cool. Look at what system they are in and therefore, what constellation they are in. And ideally, if all systems involved have a NPC station, this will be important later on.
How L5 Mission spawns depends on what constellation the agents are in.
For Example, My agent is in Uphallant. Therefore, My Constellation is Fislipesnes.
And what Systems are in Fislipesnes?
Covryn
Dastryns
Ignes
Slays (Highsec)
Stacmon(Highsec)
And Uphallant itself.
L5 missions CANNOT spawn in highsec. So from the list, you can reasonably deduce that, L5 missions from the Uphallant Agent, Can spawn in Covryn, Dastryns, Ignes, and Uphallant
Something to note, is that even if the system itself is a Lowsec, if it requires you to go through highsec systems to get there (from the agent system), it will not spawn in the system. So you can remove it from the list of systems L5 missions can spawn in.
Keep this in mind, It Will be very important later.
HOWEVER: Some missions will not care and spawn anywhere is isn’t in the constellation, usually a couple jumps out from the agent system instead. Those missions, simply decline them, it’s not worth your time and the isk to risk gating a expensive marauder or god forbid a carrier.
Now That you know how L5 missions spawn, now how about running them?
Depending on your ship, which I will get into more detail later on:
You have a list of missions you ideally will run, and other missions you should avoid, or takes too long to be worthwhile. The list of missions, I will get into more detail later on as well. But essentially, what you are doing is cherrypicking missions (ed: similar to Burner Missions)
If you get a mission you cant do or don’t want to, usually because its not in your list of missions, You should decline the mission.
BUT, declining more than 1 time in 4 hours will cause a standing drop with the agent, agent corporation, AND faction.
Which Segues me into….:
In order to first access your L5 agent, You will need:
Either a 7.0 or above, derived standings (therefore affected by connections)
with the corporation the agent is under
OR
The faction the agent is under (editor: capable via the Caldari Standings which has gotten more difficult thanks to the nerf on Derived standings.)
Returning to the Uphallant Agent, for example, she belongs to the Federation Navy, under the Gallente Federation, so therefore, either a 7.0 standing with Federation Navy or Gallente Federation.
BUT
With how cherrrypicking missions works as I said above, you are bound to lose standings. And bouts of bad mission decline chains, if left unchecked, will cause you to brick your agent.
Your agent is bricked if:
You fall to -2.0 standings with said agent
or
you fall below 7.0 standings with either the corporation or faction.
for that above reason. To start I HEAVILY recommend you to get AT LEAST 7.3 Standings.
why?
Declining a mission, while you lose a lot of standings with the corporation, you only lose 0.002 standings with the faction.
HOWEVER.
If you, reach -2.0 standings with the agent, you brick that agent no exceptions, and if you reach that point, the only way to unbrick yourself, is spin up another toon that IS OMEGA. Run through the standings grind, which is painful, and then pull missions with that toon. So you regain standings on your original runner. That’s painful.
So what I suggest is: when you start reaching 0.0 standings, don’t cherrypick as much.
When you start reaching -1.5 standings. Then wait out the 4 hours each pull. Painful as well, but better than bricking your agent.
So still looking good for you? Now time to address the elephant in the room:
How much will it cost for me to get started?
Well, Depends on
A: Who you ask
B: Which ship are you throwing to the Job
C: How many systems related to your agent that can spawn (I've covered this earlier)
So.. what ships should You use?
Well, there is a couple up for the Job:
Marauders:
Golem (Recommended) (editor: fit missing)
Paladin
Carriers:
Nidhoggur (Recommended)
Thanatos
And there is the Barghest as well, but this guide wont be covering the Barghest currently, if you have a guide + fit, reach out to me. (MrBichirV2 in the Eve Online Discord https://www.eveonline.com/discord )
[Paladin, no implant]
True Sansha Capacitor Power Relay
Corelum B-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Reactive Armor Hardener
Centus X-Type Large Armor Repairer
Republic Fleet Large Cap Battery
Republic Fleet Large Cap Battery
Imperial Navy Cap Recharger
Large Micro Jump Drive
Dark Blood Medium Energy Neutralizer
Dark Blood Medium Energy Neutralizer
True Sansha Tachyon Beam Laser
True Sansha Tachyon Beam Laser
True Sansha Tachyon Beam Laser
True Sansha Tachyon Beam Laser
Bastion Module I
Dark Blood Heavy Energy Neutralizer
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Acolyte II x5
Caldari Navy Hornet x5
Hornet EC-300 x5
Aurora L x40
Gleam L x40
Imperial Navy Multifrequency L x124
Agency 'Hardshell' TB5 Dose II x12
Standard Exile Booster x10
Synth Drop Booster x5
Corpus X-Type EM Armor Hardener x1
(expected price: 3.2 Billion Isk)
[Nidhoggur, Rathoggur]
Inertial Stabilizers II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Multispectrum Shield Hardener II
Drone Navigation Computer II
Drone Navigation Computer II
Sentient Omnidirectional Tracking Link, Tracking Speed Script
Capital Azeotropic Restrained Shield Extender
500MN Quad LiF Restrained Microwarpdrive
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Firbolg II x9
Firbolg II x9
Firbolg II x9
(expected price: 3.4 Billion Isk)
[Thanatos, second best choice]
Inertial Stabilizers II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital Azeotropic Restrained Shield Extender
Sentient Drone Navigation Computer
500MN Quad LiF Restrained Microwarpdrive
Sentient Omnidirectional Tracking Link, Tracking Speed Script
Multispectrum Shield Hardener II
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Firbolg II x9
Firbolg II x9
Firbolg II x9
(expected Price: 3.4Bil Isk)
HOWEVER, that’s not all, you still require implants, So here are my suggested implants (Note you only need to buy the implant set once):
Paladin:
High-Grade Amulet Alpha
High-Grade Amulet Beta
High-Grade Amulet Gamma
High-Grade Amulet Delta
High-Grade Amulet Epsilon
High-Grade Amulet Omega
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
Inherent Implants 'Squire' Capacitor Management EM-805
Zainou 'Deadeye' Sharpshooter ST-905
Inherent Implants 'Lancer' Large Energy Turret LE-1005
(note: If HGs and the 5% implants are too expensive, you can drop to MG and 3% implants and you should be fine as long as you remain in bastion. The HG is for extra safety)
Golem:
(WIP)
Carriers (Both):
Mid-grade Ascendancy Alpha
Mid-grade Ascendancy Beta
Mid-grade Ascendancy Gamma
Mid-grade Ascendancy Delta
Mid-grade Ascendancy Epsilon
Mid-grade Ascendancy Omega
(The Ascendancy Implants Are VERY important to your carrier’s safety when running missions, for reasons I will not explain in high detail, but essentially, due to how comically easy is it to combat probe carriers, essentially someone can combat probe you, and then warp to you while you are still landing from your warp.)
And Some Additional Travel ships + Escape Frigate for marauders:
[Succubus, *Ejection Seat]
Micro Auxiliary Power Core II
Damage Control II
Nanofiber Internal Structure II
10MN Y-S8 Compact Afterburner
Republic Fleet Medium Shield Extender
Multispectrum Shield Hardener II
EM Shield Amplifier II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
[Dramiel, Travel]
[Empty Low slot]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Pithum C-Type Thermal Shield Amplifier
Pithum C-Type EM Shield Amplifier
5MN Y-T8 Compact Microwarpdrive
Caldari Navy Medium Shield Extender
Core Probe Launcher II
Salvager I
Prototype Cloaking Device I
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II
Salvage Drone I x1
Hornet EC-300 x3
Sisters Core Scanner Probe x8
Remember the constellation your agent is in, and therefore, deduced all of the systems the l5 mission can spawn in?
Now You have to seed your marauder/carrier of choice, into all of them.
Returning to my Uphallant example. That means you have 4 systems to worry about (and shove your ship into a NPC station that is there):
Covryn
Dastryns
Ignes
Uphallant
From there, multiply the cost of each ship with the amount of systems you need to seed a ship in, using the Nidhoggur as example. 3.4bil x 4 = 13.6 Billion Isk to shove the nidhoggurs into all of the systems.
Plus, the cost of your implants (roughly 928mil for the MG ascendancies) and your travel ship (Which here I wont bother adding in the cost due to its value being negligible (Im just lazy))
You are looking at around 14.528 Billion isk to get started.
With that much money needed to invest in, you will ask, why so much isk? Am I sure its worthwhile? Isn't buying 3 marauders or carriers... excessive?
With your ship already seeded in each system you are running in, all you are travelling around with, is a fast frigate and your pod. Which means UNLESS your ship itself is caught in the middle of your mission, it very drastically reduces your chance of losing an expensive ship.
Still, if you want to only spend isk on one ship and gate it around… Be my guest :)
So, step 1 checked? Good, step 2: get the standings you need.
With the character you are going to pull the missions with.
Train Social V before starting this grind as well to get the maximum benefit, see more details in Caldari Standings.
The best way to quickly get FACTION standings. Is through a combination of Data Center Agents and FW agents.
Why FW Agents is because running FW missions nets you promotions in FW, and in turn grants a very high standing gain with the faction
For Data center agents, if you have not used them in the past, you can turn in tags for a standings boost.
Read this up to figure out what tags you exactly need:
https://wiki.eveuniversity.org/Data_centers
For running Faction Warfare Missions, first You need to enlist into FW. Then find the stations belonging to the FW corp (For example, Gallente’s FW Corp is Federal Defense Union).
And from there, complete missions until you get enough promotions to raise your standings to 7.2+. The missions ideally are done with a T3D, but a shitfit algos also works (You'll need to kite though)
[Algos, :)]
AE-K Compact Drone Damage Amplifier
Drone Damage Amplifier II
Drone Damage Amplifier II
5MN Microwarpdrive II
Medium Azeotropic Restrained Shield Extender
Medium Azeotropic Restrained Shield Extender
Prototype Cloaking Device I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Acolyte II x2
Acolyte II x3
Imperial Navy Infiltrator x2
The ideal way to grind rep through FW missions, is to find 5-6 agents, accept a mission from them, and then chain run the missions until all is done. Then return to the agents.
The easiest way is to run L2 missions. Though if you are daring, L3/4 missions also work.
What if though, the alt you are pulling missions with is fresh off the wazoo, with absolutely no skills? No Worries.
1. Speedrun the enforcer career agent which after the 10th mission gives you an expert system. Redeem the expert system.
2: Buy a shield buffer fit Sunesis, I suggest this fit:
[Sunesis, Sunesis fit]
Drone Damage Amplifier II
Drone Damage Amplifier II
Inertial Stabilizers II
Inertial Stabilizers II
Medium Azeotropic Restrained Shield Extender
Medium Azeotropic Restrained Shield Extender
(resist mod of choice here, faction dependant)
5MN Y-T8 Compact Microwarpdrive
Drone Link Augmentor I
Small Low Friction Nozzle Joints II
Small Low Friction Nozzle Joints II
Small Hyperspatial Velocity Optimizer II
Hornet x8
(swap the drones depending on which faction are you against)
3. Enlist into your chosen faction’s militia and spam l2 fw missions for a few hours.
4. : Once you get up to a factional standing of +5, go do data center tag turn in missions, which I have described earlier.
After all of that grind, plus Connections III/IV (you should have those trained). You ideally, will have 7.2 standings, PLUS your ships seeded in and ready.
Congratulations… time to cash out. Oh wait, I forgot. Time to talk about…
One thing that will inevitably come up to your brain is..
What should I choose? Marauder? Carrier? Barghest?
Time to discuss about them:
Marauder Pros:
1. Less susceptible to being combat probed
2. High DPS
3. Large mission pool to play with
4. Less time spent training on skills (Compared to carriers)
5. (SUBJECTIVE!!) Safe option as not many will try to combat probe you
Marauder Cons:
1. Bastion timer
2. Can be slower than carriers
3. Need to restock ammo
4. Complicated in use
Carrier Pros:
1. Very fast runtimes
2. If you don’t fuck up arguably safer than marauders
3. Much higher range then marauders because of fighters
4. Arguably the easiest to use
Carrier Cons:
1. You paint yourself a juicy target
2. Fighter replacement is expensive (and easy to be munched)
3. Getting the carriers may be a pain in the ass
4. Cant take gated missions
Barghest Pros:
1. Arguably the safest option
Barghest Cons:
1. Slow mission runtimes due to lower DPS
And herein is the biggest elephant in the room.
How do I stay safe? How do I run without getting my ship blown up?
My answers would be:
1: Learn the locals
Extremely important especially if you are in a carrier. Observe the people that live in the systems you run in.
They range from randoms passing by, other mission runners, dudes doing their content in the area who don’t care about you. OR, a skilled hunter ready to find you and drop your ass with their friends when you start running.
So my recommendation for safety is, maybe first bring in Marauders or Barghest in and see if hunters already get horny and launcher combat proves to find you.. If they do… you may not want to run there.
If you further want to look up information, you can note down names on a notepad and run them through https://localthreat.xyz/.
2: DSCAN DSCAN DSCAN
By the time you are reading this, you should already be well familiar with spamming dscan like your life depends on it. Please continue doing so. And run when you see combat probes out and about on Dscan.
marauders:
Drop Bastion and pray they don’t have enough time to scan you down. MJD away if you are pointed, otherwise, GTFO.
Carriers:
You should have been aligning out immediately upon mission starting. Call fighters back and dip.
Both ways, once you are docked up, you will need to burn the mission. Even if you are immediately safe. Hunters DO camp your mission site and bookmark to catch you returning. This happened to me before, I nearly was caught by a cenotaph in a Paladin.
3: Always Stay on the alert
Generic advice I know. But never hurts to be too safe. You are in lowsec after all. It can take a attention slip, to lose a ship.
4: Insurgencies
For SOME L5 agents, they may be in or near FW Zones (for example, Gulmorogord)
Why would this be a concern? Enter Insurgencies. People have and can cause your mission running systems to reach corruption V, when that happens, now bubbles can be dropped by dictors and hictors (and also bombs by bombers)
So your pod can be caught in a gatecamp (and die of death). Dictors can warp to your ship and make it near impossible to escape before their friends come and blast you.
And honorable mention to stop bubbles on station
Running WITH Corruption V is however, perfectly fine. If you continue to take caution of whats happening around you and being mindful of gatecamps. Though if you want to be extra safe, simply don’t run. Its your call.
Now you have put in the hard work, to get the ships in, to run intel checks on locals. To even get the isk needed to set all this up. And run some missions.
Congratulations, you now have… a buttload of Loyalty Points (LP). And Isk rewards.
Time to cash out. Majority of your Isk/hr lies in:
A: The raw amount of LP you gain in an hour, agents in lower lowsec status will award more per mission
B: How fast you can churn out missions
C: How you buy things from the LP store then sell them in Jita.
I heavily recommend you:
1. Set Up a Jita alt, ideally with sales tax reduction and broker fees reduction skills + high standings with caldari navy for lowest taxes and broker Fees in Jita.
(Optionally get some skills to put up more buy and sell orders) (editor: see Shipping page for setting up jita alt)
2. If I forgot to mention this earlier. The alt you are pulling missions with, should be in a holder corp you own with 0% tax to LP so you maximise your LP Gain.
3. Find the nearest station to Jita that you can convert LP into items.
From there on. Use Fuzzworks and sort by isk/lp or market volume to determine what you want to sell. Keep in mind Buy prices compares to highest Buying order fulfilled recently, Sell prices compare to the lowest selling order fulfilled recently. So, what could be good isk/lp on Sell prices can be bad isk/lp on Buy Prices.
Personally I Set my ideal isk/lp conversion rate at 1000. But your target rate is your call. Keep in mind different LP will have different ideal isk/lp conversion
https://www.fuzzwork.co.uk/lpstore/
So back to what I said in the beginning about earning 500mil isk/hr. This is where your income will heavily vary, Using my ideal isk/lp conversion rate, + mission rewards + bounties and + optional loot from wrecks.
My estimated isk/hr is 650mil/hr, sometimes more.
Your Mileage WILL Vary