Bitter Vet
Things that most vets returning to the game need this type of detail to understand changes to the game.
Bitter vets returning to the game, or people looking to expand their knowledge. Last updated: 2023 Q3
Please read the guide on Asset Safety if your stuff is stuck in low sec! It's easy to evac it.
The key points:
Shuttles are now bubble immune, and a few ships can fit a module to do it: Interdiction Nullification.
Click 'A' next to 'Route' on the left hand side. `Include Jump Gate in Route`. This enables jump gates in your routes.
Most overviews and interfaces have been overhauled under Photon. Change windows to 'floating' instead of full screen helps a lot.
You can do multi-overviews now, but has weird rules. Kisover is my overview that explains this a bit.
If you have been logged off for awhile, you can open a ticket with CCP and have them move a single ship with your best stuff to safe space directly. Just put it as 'stuck' and explain your return. Note, they will move any ship besides a capital or a freighter, so repackaging ships into a hauler or taking your most expensive ship is best. Pay attention to what pod you are in as well!
Note, if you have been gone awhile, go to Neocom | Activities | Agency | Agents | Career Agents and do those. See Newbie section if you've been gone a long time.
There have been several major changes for older players, which I'll repeat going backwards as best as I can remember. Note, MANY ships recieved nerfs/buffs over the years!
Faction Warfare is again worth it because anyone can participate. They also added Angel and Guristas Faction Warfare
Singularity aka the test server, has been removed from the game as a reliable way to test things.
Capitals are very expensive now, due to mining changes. Most ships went WAY up in price due to Scarcity push by CCP. Faction and Lancer Dreads got added. Almost nobody does carrier ratting due to filament changes.
Interdictor nullification can be put on haulers now, even Interceptors need the module.
Warp Core Stabilizers are now limited to one per ship, and require activation to work.
Some ships are no longer really used due to their high prices. T2 and Faction stuff has come way down in some cases, while others like the Gila are just absurdly expensive for what they are.
There are changes in the blue donut, allowing smaller corporations to get a placeholder in null sec without interference from the null blocks. The Great South Eastern Agreement reddit thread is a good start.
Marauders got buffed with bastion changes, great for PVP and PVE. Has supplanted most carrier and battleship game play. Marauders had their EWAR immunity removed and bastion increased to a minute, so lost some supremacy, 2023/07/13.
CRAB Beacons have replaced nearly all capital ratting. This is doable in a carrier + other cap/super, solo dread, or solo super, only in certain 'protected' space under a supercap umbrella. It's often recommended to have a partner.
Hac nerf came in, wiped out most hacs other than the eagle and zealots. Large fleet engagements went to faction BS and Marauders.
Multiboxing mining is now mostly barges instead of Rorquals due to rorqual nerfs.
Ore compression is a thing now, possible in player owned citadels for belt ore, and an active module for non-belt ore, only available on certain ships, the Orca and Rorqual.
Regular cynos can only be lit by Force Recons, Blackops, anchored beacons, and an new deployable that costs around 40 mil for 1 hour.
ESS (Encounter Surveillance System) takes 40% of your income and squirrels it away for 3 hours. If nobody runs it in 3 hours, congrats, you get 2 extra tics per hour.
They created new space called 'Pochven'. It's a triangle for Triglavians and Edencomm. They took over parts of high sec, so you can have stuff stuck there moved for you or use filaments to get it out. This space operates like null sec without local. Great isk in there for a good enough fleet!
Drifter holes link together vast areas of space. This has like 60 wormholes that connect everywhere. They're usually easy to map yourself. Thera is mapped heavily by eve-scout. See Wormhole Navigation
Jump gates do not give you jump fatigue. Jump fatigue is capped at 5 hours, or 30 minute timer each jump at max fatigue.
Filaments make it super easy for you to escape or get content. If you can stay safe, you can exfil null sec easily now. Multiple types of filaments were added to move you to different null sec, pochven, and high sec systems. I have more details in my Exploration guide. or read below.
You cannot reset the tutorial without starting a new char. To cancel out of the tutorial, click the ? in the upper right corner of the blue box with aura. Thanks to William Pierce in game for pointing this out!
CCP tested Blackout, which stopped local being updated in null, and it cost them 10-20% of their traffic.
I'll have more, I'll think about how to order these. I've included some links to the only other part of information we have, unfortunately.
https://wiki.eveuniversity.org/Interdiction_Nullifier
https://wiki.eveuniversity.org/Filament
I did one of these back for a 2016 version on The Imperium site a long time ago for much older vets returning.