Wormhole Navigation
Using Eve Scout
Did you know there is a massive network of wormholes around eve? These require specialized equipment to find, called probe launchers. I did a previous tip of the day on how to use these. You don't even need these probe launchers if you have bookmarks though.
However, there is a volunteer squad of called Eve Scout that scouts you FOR FREE. They operate out of a centralized wormhole nexus called 'Thera'. This MASSIVE system has wormholes to/from every major region, 90% of the time. https://www.eve-scout.com/ is their website, and they have an in game channel called eve-scout. The in game channel has a bookmark link that gives you in system warpable links to all the active wormholes in thera that the group is aware of.
The way it works:
1. Figure out the map. Easiest way to find the nearest to you, open the shared bookmark, sort on distance. Easiest to get into thera. Longer way is to put the system you are in the website and sort by distance to system. Ask Newbeans for the closest system from our side.
2. Confirm you are using 'include jump gates' by hitting the 'A' next to route and 'include jump gates'. This might SHORTEN your distance!
3. Burn to that system. Shuttle is awesome, cheap, it's bubble immune, less likely to have issues. Have to watch for smart bomb camps but look for flashy reds in low sec!
4. Jump into thera. Figure out the 'out sig' you are using. RTC is the best one, leading to Querious, because we have a REALLY good jump bridge network there, and lists 42 jumps in eve-scout but is only 15.
5. Burn to the home station.
Once you have your route, just go go go go and don't over think it. Import new ships from Jita, buy new ships, do'nt worry about trying to move old ships, other than moving them to jita to sell.
Questions? Ask away!
I made a video on this as well:
0. Click the 'a' next to route and make sure you are 'including jump gates'.
1. get a shuttle
2. join the eve-scout bookmark list and set destination to the nearest entrance to thera.
3. Warp to the nearest exit. Right now t5z's nearest is efu, r1o's is ebodold, I believe.
4. burn burn burn!
Using Drifter holes
Did you want to go from one part of space to another part of space with a HAC sized fleet or smaller? And back? Then you might consider Unidentified wormholes!
Jove Observatories spawn Unidentified Wormholes, Drifter Wormholes, or more commonly Unis. They show up on your overview. These allow you to enter them, pass through one of 5 different drifter systems, and scan down an outhole to nearly everywhere. They have around 40-50 wormholes at any given time. It takes about two-three hours for a pro to scan the entire thing, usually in an interceptor.
To use these effectively, you have one person checking for Unis in one of a couple Jove Observatory systems for a uni. If one exists, they enter (dodging the very deadly battleships that sit there), see what drifter system is there, and then usually note the signature of it using scan probes that they drop on themselves. Then you have the group trying to get there scan multiple systems for another uni with a matchin drifter system name, OR a route to a system with a matching system name.
For instance, if we have a Uni in D-W near t5z, you can see it might be 'Vidette' with signature YDK-234. You then have people back in R1o area scan down, trying to find a Vidette entrance. Realize many uni wormholes link to the same system, so it's easy to transition between drifter holes.
The main reason you don't see a lot of people using them: you have to burn 100km to get to the hole. You can shorten this by warping at a good angle at 100km, using a boosher like a bifrost, or you can travel 10,000km away opposite the warp in, and warp people straight to the hole with good math. 😄 Also, if drifters spawn while you're on the non-wormhole space (J-space) side, you die near instantly.
This has been your quick tutorial on drifter holes. https://wiki.eveuniversity.org/Drifters has a bit more details, but a youtube video works better. 😄
This is your Eve Tip of the day on Drifter Holes AI.
The Drifter holes have a unique AI. They are two types, Battleships/Cruisers (named Apollo Tyrannos and the like) and normal drifter Cruisers (named Autothysian Lancer). The Lancers will aggress you but don't hurt as much as the Tyrannos. Some of the Drifter battleships can do 1,300 dps along with a doomsday weapon as well. They can one shot your dictor, easy. https://zkillboard.com/kill/77537420/
Their task is simple:
a) killing you
b) looting dead bodies
c) escaping into the uni
So, if you're uncloaked on field with them, they will try to burn at you.
If there dead bodies, they'll burn at them and pick them up.
After that is all done, they'll burn to the hole. Slowly at 180m/sec.
So, evertime you warp in, you annoy them and they loop back to the top of their AI tree again.
So if you're trying to loot, put on your cloak and just wait. :D And try not to get caught.
Remember, you can jump in a hole at 5km, even if scrammed.
However, I didn't say how easy they are to find. This enables you to get to the other side of the universe very quickly, with targeted results super easy.
To find an entrance, look for the jove observatories. http://schildwall.phbv3.de/drifters/ then you just put them into dotlan, like this:
https://evemaps.dotlan.net/map/Perrigen_Falls/0-U2M4,4-1ECP,9-ZA4Z,A1F-22,BEG-RL,E-WMT7,H-29TM,J9A-BH,JPEZ-R,JZ-UQC,LW-YEW,M4-KX5,MJ-5F9,MTO2-2,O-QKSM,OP7-BP,PE-SAM,PFV-ZH,RY-2FX,SY-OLX,TAL1-3,VWES-Y,XU7-CH#const
I built this map quickly, took about 3 minutes:
https://evemaps.dotlan.net/map/Delv...AK-I,M-SRKS,QY6-RK,YZ9-F6,Z3V-1W,ZXB-VC#const
When you see an 'unidentified wormhole', you warp to it, and see the wormhole k-space signature, which matches a chart by the first letter.
https://wiki.eveuniversity.org/Drifters
Drifter System Name K-space signature J-Type System Effect
Vidette V928 J164710 Magnetar
Redoubt R259 J174618 Wolf-Rayet
Sentinel S877 J055520 Red Giant
Barbican B735 J110145 Cataclysmic Variable
Conflux C414 J200727 Pulsar
So you can place NPC Alpha account in a shuttle, one in each system, login to see if there is a uni, then safe log at a safe spot if there isn't. Otherwise, warp to it (at range!), check sig, and then boom you can get from PF to delve quickly.
(Note, residents of delve are known to roll heavily, so be careful.)
to build quick maps:
https://evemaps.dotlan.net/map/Querious - Use dotlan to get the region.
Add on a / to indicate systems after it:
https://evemaps.dotlan.net/map/Querious/
Then put all the systems and/or constellations with commas.
Get your list of systems. Paste to notepad:
3D5K-R -D- XLL-Z7 -D- Null Querious -D-
8B-SAJ -D- 9NP-KR -D- Yes Null Querious -D-
remove all but the system names:
3D5K-R
8B-SAJ
concatenate together, put commas:
3D5K-R,8B-SAJ,A-BO4V,A3-LOG,E-VKJV,ED-L9T,KEJY-U,MKD-O8,O3L-95,OGY-6D,RF-CN3,TV8-HS,UVHO-F,UYU-VV,W6V-VM,Z-UZZN
Add on to the end of the URL: https://evemaps.dotlan.net/map/Querious/3D5K-R,8B-SAJ,A-BO4V,A3-LOG,E-VKJV,ED-L9T,KEJY-U,MKD-O8,O3L-95,OGY-6D,RF-CN3,TV8-HS,UVHO-F,UYU-VV,W6V-VM,Z-UZZN
Boom, uni holes in querious :smile:
Edit: added Drifter behavior, how to find them, and how to build maps :D
Wormhole rolling
https://wiki.eveuniversity.org/Wormhole_Community_Static_Rolling_Guide covers this in depth.
https://learningtoeve.wordpress.com/2020/11/28/wormhole-rolling-a-visual-guide/ covers this brief.
I show an example of the simple math below.
Rolling Drifter Holes
This can be a complicated topic so I will try to make this easy. It requires three steps.
Make a ping. This ping is 10,000km plus from the wormhole on the FAR side of the wormhole. Note, if any rats land, at all, you put on your cloak, or they burn off the hole and come kill you. Use a super fast ship that you can perma run. Note, the rats can do damage and insta pop you up to 250km away. Cloak as soon as you see them.
Get your roller on the hole. You warp to the ping in your rolling ship, warp to the beacon at 85km (right click on the selected items 'warp to' to set it to 85k), and hopefully land within 5km. You are SAFE on the inside of the drifter hole, and in severe danger on the outside. Do not warp down to the hole if drifters are there, as they will insta pop you. If you have a cloak, that helps a lot.
Do passes till it's crit. You turn on your 100mn AB with your higgs anchor and you do a certain amount of mass on the hole on each AB pass. This is called a 'Hot' pass. 122k is the usual amount in a 4 mil isk sigil, can find this in the fitting screen under 'navigation' and 't'. A 'cold' pass is with it's off, and that is only 22k tons. Have to wait for 5 minutes for polarization each time you make a pass.
That's it. :D If you ignore the rules above, especially ones like 'I didn't cloak' and you'll die or cause the rats to drift WAY off the hole.
http://anoik.is/wormholes you can use this website to figure out the mass on the wormholes on average. And then it's just simple math.
http://anoik.is/wormholes/S877 says it is 750k tons (750,000,000 kg is 750,000 tons with a 10% variance, your roller linked below is 122k tons. And then use the crit to figure out the general size.
So some examples:
675k ton (small hole) shrinks at 50% (337) and crits at 10%.vs 825k ton large hole
shrinks (50%): 337k vs 412k
crits (10%): 67.5k vs 82.5k
hot-hot: 331k (shrinks!) vs 453k (not shrink, so big hole)
hot-hot: 87k (still shrink) vs 209k (shrink)
cold-hot: 87k-22k = 65k in, crits in, out hot kills it vs 209k-22k=187k in, still shrink, out crits it at 65k
do the last step repeatedly if not dead.
it's simple math. and you can use the steps to figure out approximately how much mass is left.
That's it! I can draw a diagram if you are struggling. I might do that still.
Rolling Fits
Note, the sigil is the entry level roller. It costs around 6 mil with the cloak. The cloak is not necessary for normal wormholes.
[Sigil, *Rolling sigil]
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
Mark I Compact Reactor Control Unit
100MN Y-S8 Compact Afterburner
Prototype Cloaking Device I
Medium Low Friction Nozzle Joints I
Stabber is a bit more complete fit, little faster. Can survive a bit more. But doesn't have the nullifier, which is why the sigil is the best.
[Stabber, rolling stabber]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
50MN Y-T8 Compact Microwarpdrive
100MN Y-S8 Compact Afterburner
Large Shield Extender II
Enduring Multispectrum Shield Hardener
Prototype Cloaking Device I
Core Probe Launcher I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Higgs Anchor I
Acolyte II x5
Nanite Repair Paste x10
Core Scanner Probe I x16
Megathron, not recommended. Is just a little too beefy. But 300k tons :D
[Megathron, Rolling Neut Mega]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
500MN Y-T8 Compact Microwarpdrive
Large Micro Jump Drive
Warp Scrambler II
Heavy Gremlin Compact Energy Neutralizer
Heavy Gremlin Compact Energy Neutralizer
Heavy Gremlin Compact Energy Neutralizer
Heavy Gremlin Compact Energy Neutralizer
Heavy Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Large Higgs Anchor I
Large Transverse Bulkhead I
Large Transverse Bulkhead I
Core Scanner Probe I x16
Core Probe Launcher I
Mobile Depot
Prototype Cloaking Device I
Speedy bois
These vary a LOT based on your skills.