Trading 101

Trading in Eve Online

Trade in eve is a little difficult to understand initially, but eventually becomes clear why trade in this system is so great.

Understanding trade and hanger usage can really help.  When you really get into it, taxes come into play as well.

If you lost something, check out Hangers in the table of contents.  Alt-T opens the Asset Inventory and can show you where you have items. 

Trading 101

We will use Antimatter Charge S (Meta Modules T0) as our example item in this.

Hangers

You have 3 types of hangers that everyone uses:

Trading is the great leveler, where everyone is equal.

A day one player with a knowledge of markets of buying low and selling high can make money faster than any other thing in game.

Eve has the most robust economy of any video game out there.  One dollar is equal to around 141 million isk circle 2023 Q2 by selling 20k plex for 94 bil isk that costs $650.

Even modern day players who run massive mining fleets or multiboxing supers to run CRAB Beacons cannot compare to a good trader.

To be a trader, you need to train these skills:

Honestly, that's it.  There are others that can help though:

And a few ships that are helpful

Make sure to use Shipping services if you're in a null sec/wormhole group.

Finally, you need spreadshets and tools to help you track prices, profits, and plans.  You might need to contract people shipping things around, but realize that hauling is GREAT way to go broke in eve! :D  It's a difficult game and easy to make a wallet ending decision, but you will recover!

But once you corner your first market... woo buddy, you end up with a character named OxygenIsotopes!

Cutting Taxes

This is primarily aimed at players planning on playing for more than three months.


Creating a jita alt is a threshold that nearly every long term player crosses at some point or another. Do you do enough combat to warrant buying/selling your own stuff using buy/sell orders? On the low end, this costs a couple hundred isk to save percentage on things later, and on the high end, costs upwards of 150 million isk. (Remember to buy skill books off market inside trade schools instead of straight injection, saves you 30%!)


The skills to train on these characters are pretty straight forward: trade and standing skills. https://wiki.bravecollective.com/public/dojo/wiki/station_trading_complete_guide has a better rundown that I can do, but this is a beginner course here. (note, the advanced broker skill for adjusting skills is helpful.)


I would start with your trading and contracting skills: Trade, Retail initially, and Contracting. Contracting is important.


Later on, you can move up into doing buy/sell orders, which is when you want to start reducing your taxes as well. Note, taxes only come into play when doing standing orders and NOT when doing immediate buy/sell. But I always recommend selling in jita with standing orders, which require multiple skills.


I've pasted some examples of the savings you can see by doing skills and standings. but even doing the small skills can make great impact on your buy/sell orders.


Let us know if you have questions. Thanks!

edit: 30.6 million isk later and like 10 hours of work later: standings went from 7.86/3.93 to 8.32/5.11, causing my taxes to drop from .768% to .714%. So... 4.3 billion isk later in sales orders, i'll recoup my isk but not my time.

edit2: the tax holiday is over, this is more severe now:

Edit3: did the Blood Stained Stars to boost my faction statndings, broker's fee went from 1.21% to 1.2%. welp. :smile:

edit4: https://www.pandemic-horde.org/foru...y-character-in-new-eden-fast.2701/#post-22990 More detail on getting faction

edit 5: made new jita alt, with much lower corp faction and higher alliance faction: cal navy 6.53 and cal 5.42. lost an extra 0.05% from the 7.86/5.11 before.

How to improve faction standings


Faction standings are important but not THAT important, except for a few key critical jobs. Often, Corporation standings are enough. Raising your faction standings is hard, while corporation standings are easier.


The factions in empire are split into three 'groups'. Minmatar and Gallente, the 'Right' side, and Amarr and Caldari, the 'Wrong' side, are the two majors. Then you have a loose confederation of hostile organizations like Guristas, Sansha, Rogue Drones, etc. Generally, almost all factions are tied to one of these power blocks. Some are exceptions, like the blood stains arc through Sisters of Eve. https://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc  has details on those arcs, btw.


Generally, you can improve your through a couple main activities:

The epic arc, as mentioned

Career agents, which if you didn't do, you REALLY need to do to understand the game.

Doing missions for one of the corporations inside those factions, every 15th mission gives you a faction mission.

Turning in items for cosmos, it's a way to buy your way to success, or run the missions to get the items.

Datacenter missions, where you turn in pirate tags, another way to buy yourself to success.


You can also accidently lower it.

Shooting their ships, usually in a faction mission.

Shooting or repping anything in an edencom system/trig system.

Declining a mission too frequently


I'll point out that your Jita alt can use a bit of standings as well, as it gives you a VERY slight improvement with Caldari Navy taxes if you have good standings with them. 😄 If any of your standings get low enough, some ships can shoot you, but if it's not edencom, it takes a lot.


https://wiki.eveuniversity.org/Data_centers 


Note, there is a series of location agents that some people use as well, which require high corporation standings.


https://www.reddit.com/r/Eve/comments/bd1s6v/list_of_systems_with_the_most_locator_agents/

List of systems with the most locator agents by u/Nimos in Eve

if you want to know which is easiest to get locator agents for.

Trading 101 inside Pandemic Horde

Sunesis fit

Because of suicide gankers, you can EASILY be killed in high sec in most non-tanked ships.  You need at least 20k EFHP and a sub 2 second warp to be 'safe'ish.   You generally have to pick between high tank and sub 2 second and higher hauling capability and still sub 2 second.  Training Evasive Maneuvers and spaceship command is a MUST to fit this ship properly.

See High sec mining for more details on why haulers are easy to catch and kill.

This is a one that holds 1.16k m^3 and only needs evasive manuvering 3 or 4, i forget.  Just make sure it warps in under 2 seconds on the fitting screen without the mwd on, otherwise put on more inertial stabs.  Cloak is optional along with the core probe launcher and ec drones etc.  Not suitable for null sec/wormhole space.

[Sunesis, T1 Hauling Sunesis]

Expanded Cargohold II

Inertial Stabilizers II

Inertial Stabilizers II

Inertial Stabilizers II


Multispectrum Shield Hardener II

5MN Y-T8 Compact Microwarpdrive

Medium Shield Extender II

Medium Shield Extender II


Core Probe Launcher I

Prototype Cloaking Device I


Small Cargohold Optimization I

Small Cargohold Optimization I

Small Cargohold Optimization I




Hornet EC-300 x4


Core Scanner Probe I x8

This is a one that holds  that only holds 975 m^3, requires evasive manuevering 5, spaceship command 5, but warps sub 2 and has a 17.5k tank with the hardener on.

[Sunesis, Tanky Hauling Sunesis]

Expanded Cargohold II

Expanded Cargohold II

Inertial Stabilizers II

Inertial Stabilizers II


Multispectrum Shield Hardener II

Medium Shield Extender II

Medium Shield Extender II

Medium Shield Extender II


Festival Launcher

Core Probe Launcher I

Prototype Cloaking Device I


Small Core Defense Field Extender I

Small Core Defense Field Extender I

Small Core Defense Field Extender I




Hornet EC-300 x4


Core Scanner Probe I x8

Yoiul Festival Snowball x41